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Getting started with WebXR and Three.js
23.12.2021WebXR is VR and AR for the web. It started off as WebVR but when AR started to be implemented natively on smartphones they scraped the draft standard and started from scratch on WebXR. WebXR is supported on Android devices with Chrome 79 or above. T… -
Shaders in RealityKit
13.12.2021In RealityKit 2 Apple now allows you to create vertex and fragment shaders for materials. You specify the shaders using CustomMaterial, similar to how you add shaders to ShaderMaterial in Three.js. But one major difference with RealityKit's app…