Show/Hide Mobile Menu

Audio Reactor

07.12.2021

This project makes use of the Web Audio API to get the amplitude of the music at a low and mid frequency range to drive a blob and orbiting spheres. The blob is a deformed sphere that makes use of a vertex and fragment shader. The fragment shader extends Three.js's Phong fragment shader so that lights still have an effect.

Technologies Used
Three.js, GLSL